Wallace the Donkey

A Donkey of Exceptional Quality

Description:

CR 1/2
XP 200
N Medium animal
Init 1; Senses low-light vision, scent; Perception +5
DEFENSE
AC 11, touch 11, flat-footed 10 (
1 Dex)
hp 13
Fort +5, Ref +4, Will +0
OFFENSE
Speed 40 ft.
Melee 2 hooves –3 (1d3)
STATISTICS
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, RunB
Skills Perception +5
SQ docile
SPECIAL ABILITIES
Docile (Ex)
Not trained for combat. A donkey’s hooves are treated as secondary attacks.

Donkeys are smaller breeds of horses better suited to halflings, gnomes, and dwarves, but they also make fond pets for humans as well. They stand 3 to 4 feet tall and weigh about 600 pounds.

A light load for a donkey is up to 100 pounds, a medium load is 101–200 pounds, and a heavy load is 201–300 pounds. A donkey can drag 1,500 pounds, but Wallace is more likely to just kick you instead.

Bio:

Despite certain other people’s problems with his name, Wallace is quite happy with being known as a Donkey of Exceptional Intelligence and Abilities. That there are no differences between his own stats and those of anyone else is beside the point.

He was bought by Cogglefree Bridgewomble in order to be able to carry the party’s equipment, and for Cogs to not hold the rest of the party up too much. (Halflings can be pretty slow sometimes) Wallace has proven his worth in carrying Al as well, and in giving the party an air of respectability.

At least, that’s what Cog thinks.

Wallace the Donkey

Perfectly Legitimate Adventuring Party Reynardo